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这是一套非常经典的空间模拟混响效果器,其前期的版本发布后,已经有近两年时间没更新,现在突然更新了。。值得观注...
使用实时光线跟踪绘制技术来分析手工绘制空间用户创建的。基本上,你只是将源与听者的地点周围,画壁使外壳,然后听周围的脉冲响应在飞行!绘制。使用了512个不同的光线跟踪的声音的方向,每一个不断收集信息从外壳。考虑到大气吸收和各壁反射和过滤了途中监听效果。
quikquak.rayspace.vst.v2.91.incl.k.win-nemesis
quikquak.rayspace.au.vst.v2.91.incl.k.ub.osx.read.nfo-nemesis
quikquak.rayspace.v2.91.vst.x86.x64-chaos
光线空间中不使用任何涂抹过滤器,或任何卷积算法。它只是反弹的光线在场景和返回一个干净而复杂的影响,回到听众。
特征:
*在1米分辨率绘制自己的房间。
*实时响应更新。
*壁润湿和吸光度控制。
* 4声道输出的环绕声混响。
*自动位置控制。
RaySpace uses real-time ray-tracing techniques to analyze hand drawn spaces created by the user. Essentially, you just move the source and listener locations around, draw walls to make enclosures, and listen as the surround impulse responses are made on the fly!. Rayspace uses up to 512 different ray-traced sound directions, each one continuously collecting information from the enclosures. Taking into account air absorbency and the effect of each wall reflection and filtering made en route to the listener.
QuikQuak.RaySpace.VST.v2.91.incl.K.WIN-NEMESiS
QuikQuak.RaySpace.AU.VST.v2.91.incl.K.UB.OSX.READ.NFO-NEMESiS
QuikQuak.RaySpace.v2.91.VST.x86.x64-CHAOS
RaySpace does not use any smearing filters, or any convolution algorithms. It simply bounces the rays around the scene and returns a clean but complex effect back to the listener.
Features:
* Draw your own rooms at 1 metre resolution.
* Real-time response update.
* Wall dampening and absorbency controls.
* 4 channel output for surround sound reverb.
* Automated positions and controls.
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